Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas. This unit can fly across any terrain except deep water. It also gains a 10% bonus to resistance from all attacks.
Advances from: | Desert Shyde |
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Advances to: | |
Cost: | 94 |
HP: | 46 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | lawful |
ID | Desert Star |
Abilities: | cures, heals +8, illuminates |
faerie touch impact | 5 - 2 melee | magical | |
ensnare impact | 7 - 2 ranged | slows | |
thorns pierce | 7 - 3 ranged | magical |
Resistances: | |
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blade | 10% |
pierce | 10% |
impact | 10% |
fire | 10% |
cold | 10% |
arcane | 30% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 1 | 30% |
Cave Wall | 99 | 30% |
Chasm | 2 | 20% |
Continental | 1 | 60% |
Deep Water | 100 | 30% |
Forest | 2 | 50% |
Hills | 1 | 50% |
Ilha | 1 | 50% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 1 | 40% |
Swamp | 1 | 40% |
não | 2 | 40% |